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When using this skill, Morana significantly increases the range of the Freezing Nightmare for 5 seconds, and randomly causes 1 enemy unit within the range to lose 80 Energy per second.
Lv.3: Increases duration of Freezing Nightmare to 8 seconds
Lv.4: Increases enemy units’ Energy lost to 120
If there are no enemy units with [Branded Soul] on the field, Morana deals 150% damage to 1 random enemy unit.
Lv.3: Damage increased by [Branded Soul] is increased to 30% Attack
Lv.4: The base damage dealt is increased to 200% of Attack
Lv.3: Increases the damage dealt to 235% of Attack
Lv.4: Increases the damage dealt to 270% of Attack
Lv.3: Increases damage reduction by 45% for 3 seconds after triggering the effect
Lv.4: When Morana inflicts Fear, adds 2 stacks of [Branded Soul] to the target
Level 1: Deals damage equal to 320% of Pandora's Attack to the enemy unit with the highest Energy.
Level 2: Causes the two enemy units with the highest Energy to lose 400 energy.
Level 3: Suppresss three enemy units with the highest Energy for 4s.
Level 4: Blocks Health Bestowal for all enemy units for 4s, causing them to lose 5% of their Max Health per second during this period.
This ultimate cannot be used while the magic box is active.
Lv.3 The base damage dealt by the magic box is increased to 440% of Pandora's Attack
Lv.4 The base damage dealt by the magic box is increased to 480% of Pandora's Attack
Lv.3 Damage dealt is increased to 220%.
Lv.4 Damage dealt is increased to 240%.
Lv.3 The damage block duration on ally heroes is increased to 3 seconds.
Lv.4 The terrorize effect duration on enemy units is increased to 3 seconds.
Lv.3 Total additional energy provided is increased to 625.
Lv.4 Total additional energy provided is increased to 750.
Within 6s after using "Ruinous Box", Pandora restores 50 energy per second. Additionally, when Pandora gains energy in any form, an extra amount equal to 70% of that energy is provided to the ally with the highest current energy, up to a total of 500 energy.
The charm effect cannot be counteracted by Tenacity or Insight.
Lv3 The duration of the charm is extended to 5s
Lv4 The damage is increased to 340% of the target's Attack
After using this skill, increase the Lifesteal of Daji and the allied Hero with the lowest current Health by 20% for 6s.
Lv3 Increases the reduction of damage dealt to 30%
Lv4 Increases the damage dealt to 370% of Attack
Lv3 Increases the reduction of the healing to 75%
Lv4 Increases the damage dealt to 190% of Attack
After using this skill, Daji and the allied Hero with the highest Attack will raise their Attack Speed by 30% for 6s.
Lv3 Increases the reduction of Defense to 50%
Lv4 Increases the damage dealt to 150% of Attack
After using this skill, increase the Attack of Daji and the allied Hero with the highest Energy by 20% for 6s.
When releasing this Ultimate, for 10s, Ares reduces his current Defense by 50% but 350% of that amount of Defense will be converted into additional Attack. This defense reduction effect cannot be dispersed.
During the skill duration, Ares consumes 5% of his current Health every 2.5s.
Lv.3:Increases Attack by 450% of the reduced Defense
Lv.4:Increases Attack by 500% of the reduced Defense
Lv.3:Every 6x damage is dealt to Ares, his Defense will be boosted 6% (stacks up to 6x)
Lv.4:Every 8x damage is dealt to Ares, his max Health will be increased 6% (stacks up to 6x)
Lv.3:Increases the damage dealt to 95% of Attack
Lv.4:The Crit damage dealt by this skill is increased by 50%
Lv.3:Increase damage dealt to 320% of their Attack
Lv.4:Increases amount of stolen Crit Chance to 30%
Lv.3: Increases the damage dealt by Sun Wukong to 330% of Attack
Lv.4: Increases the duration of "Abyss of Shadows" to 10s
After releasing this Ultimate, Sun Wukong deals 300% of his Attack to surrounding enemy units and recovers 50% of his lost Health. Additionally, Wukong releases "Abyss of Shadows" at the current location for 8s. For this duration, the enemy units inside this abyss will be attacked by a shadow every second.
Lv.3: Increases the damage dealt by the second strike to 210%
Lv.4: Increases the Defense reduction to 60% after the first swing
Lv.3: Phantoms will last for 9s
Lv.4: Phantoms will last for10s
(Only 2 phantoms can be on the battlefield at one time.)
Lv.3: After receiving a total of 12 non-Crit hits, Sun Wukong increases his Tenacity by 40%. This effect lasts the entire battle
Lv.4: After receiving 21 non-Crit hits in total, Sun Wukong increases his Attack by 40%. This effect lasts the entire battle
Lv.3: Increases the damage dealt to 250% of Attack
Lv.4: Increases the damage dealt to 275% of Attack
Lv.3: When hitting a frightened target, the damage boost is increased to 8s
Lv.4: Increases the damage dealt to 33% of each target's lost Health
Lv.3: Increases damage dealt to 300% of Attack.
Lv.4: Increases damage dealt to 325% of Attack.
[Frighten]: Causes the enemy to retreat from the battle.
Lv.3: When hitting a frightened target, the damage boost is increased to 60%.
Lv.4: Increases the damage dealt by the sound wave to 200%.
Lv.3: Additionally, targets are prevented from recovering Health from Lifesteal for this duration
Lv.4: Increases the duration to 7s
Lv.3: Increases the duration of each of the 3 debuff states to 5s
Lv.4: Increases the damage dealt to 180% of Attack
[Silence]: Target cannot use active skills
[Imprison]: Target cannot move nor use Auto-Attacks
[Terrorize]: Target cannot release their Ultimate
Lv.3: Increases the marked target’s Attack boost to 20% for the duration of the near-death state.
Lv.4: Increases the marked target’s Attack boost to 30% for the duration of the near-death state.
Lv.3: Morrigan gains 120 Energy after transforming into a raven
Lv.4: Reduces the interval to 16s before the effect can be triggered again
Lv.3: Increases damage dealt by Demon Lord to 360% of Attack; each enemy unit will receive a minimum of 180%
Lv.4: Increases damage dealt by Demon Lord to 400% of Attack; each enemy unit will receive a minimum of 200%
When the Demon Lord deals damage, the target will not gain Hit Energy Restoration, and when all of the Ultimate's Energy is exhausted, the Demon Lord will disappear. The Demon Lord cannot be targeted.
Lv.3: Increases the damage dealt to 240% of Attack
Lv.4: Increases the damage dealt to 260% of Attack
If this skill is used while the Demon Lord is present, all enemy units will be frightened for 3s.
[Frighten]: Causes the enemy to retreat from the battle.
Lv.3: For each ally or enemy unit on the battlefield, Oda’s Parry is increased by an additional 3%
Lv.4: Increases the damage from each slash to 10% of the target's current Health
If this skill is used while the Demon Lord is present, the demon deals its extra damage 2x.
Lv.3: Increases target's Defense stolen to 50%
Lv.4: Increases damage dealt to 260% of Attack
If this skill is used while the Demon Lord is present, the demon deals his extra damage total to each enemy (not dispersed amongst them).
Lv.3: Increases the minimum damage to 700%; maximum damage to 1400%
Lv.4: Increases the minimum damage to 750%; maximum damage to 1500%
Lv.3: Increases the suppressing time to 3s
Lv.4: Increases the damage dealt by the initial sword thrust and its withdrawal to 180%
After Marduk withdraws his sword, he deals another 120% of his Attack to the target.
Lv.3: Additionally, whenever an enemy is stunned by this skill, Marduk recovers 5% of his max Health
Lv.4: Increases Dodge by 50%
Lv.3: If in warlord form, "Thunderstorm Sword" duration is extended to the end of the battle
Lv.4: If in warlord form, the reduction of his damage taken is doubled.
Lv.3: Increases Attack Speed by 30%
Lv.4: Increases Attack by 30%
Lv.3: Reduces Healing by 15%
Lv.4: Reduces Dodge by 10%
Red snake: Reduces the target's Defense by 16% for 15s.
Green snake: Reduces the target's healing by 12% for 15s.
Blue snake: Reduces the target's Dodge by 8% for 15s.
Each debuff effect can stack up to 3 times.
Lv.3: Additionally, every 3 times it attacks, the snake recovers 5% of its max Health
Lv.4: Additionally, every 3 times it attacks, the snake recovers 8% of its max Health
Red snake: A melee auto-attack deals 100% damage to 1 target.
Green snake: A ranged auto-attack deals 50% damage to 2 targets.
Blue snake: A melee auto-attack deals 100% damage to 1 target.
Lv.3: Additionally, increase Typhon's Defense by 125%
Lv.4: Additionally, increase Typhon's Defense by 150%
Lv.3: Human mask: Deals 630% damage; Demon mask: Deals 375% damage
Lv.4: Human mask: Deals 670% damage; Demon mask: Deals 400% damage
In human mask, she deals 550% damage to 1 enemy. If the target is killed, the extra damage will be dealt to all other enemies (damage ignores enemies' Defense).
In demon mask, she deals 325% damage to all enemies. If no target is killed, an additional 325% damage will be dealt to a random enemy.
Lv.3: With the human mask, deals 110% damage; with the demon mask, deals 160% damage to each target
Lv.4: With the human mask, deals 120% damage; with the demon mask, deals 170% damage to each target
Lv.3: With the human mask, absorbs 8% of the Attack from all allies but increases Defense by 30%
Lv.4: With the demon mask, absorbs 60 Energy from all allies; with the human mask, 90 Energy from all allies
If she wears the demon mask, it absorbs 5% of allies' Attack and takes 75 Energy from each.
Lv.3: With the human mask, her Crit Chance increases by 35%; with the demon mask, her Lifesteal increases by 35%
Lv.4: Additionally, with the human mask, her Attack Energy Restoration increases by 30%; with the demon mask, her Attack Speed increases by 30%
Lv.3: Removes 40 Energy every hit
Lv.4: Deals 80% damage
At the same time, Lucifer transforms into a Fallen Angel.
As a Fallen Angel, Lucifer also removes 30 Energy from the enemy every hit.
Lv.3: Deals 220% damage
Lv.4: Deals 230% damage
Lv.3: Attack Energy Restoration and Hit Energy Restoration increases by 30%
Lv.4: Increases Dodge by 10%
Lv.3: Deals 160% damage
Lv.4: Fires 5x fallen stars
As Fallen Angel, Lucifer also stuns the target for 0.1s.
Lv.3: Increases the damage dealt to 65% of Attack
Lv.4: Increases the suppression time to 5s
Lv.3: Increases each shock's damage dealt to 80% of Attack
Lv.4: Increases each shock's Health recovered to 80% of Attack
Lv.3: This effect can stack 15x
Lv.4: Increases the target's magical damage taken by 1.6% after each hit
Lv.3: Increases the amount recovered/dealt to 210% of Attack
Lv.4: Increases the number of ally targets to 3
Lv.3: Increases damage dealt to 425%
Lv.4: Increases damage dealt to 450%
Lv.3: Loki's Dodge boost is increased to 25%
Lv.4: Number of required Dodges is reduced to 3
Lv.3: Increases the duration to 6s
Lv.4: Increases additional damage to 30%
Lv.3: Increases damage dealt to 125%
Lv.4: Increases damage dealt to 150%
Lv.3: Stuns enemies for 4s
Lv.4: Deals 250% damage, along with extra damage equal to 35% of Faust's max Health
Lv.3: Increases damage taken by 40%
Lv.4: Increases duration to 5s
Lv.3: Recovers 5% max Health per second
Lv.4: Increases the chance to 50%
Lv.3: Reduces inflicted enemies' Attack Speed by 30%
Lv.4: Reduces inflicted enemies' Attack Speed by 35%
Lv.3: Increases duration to 8s
Lv.4: Increases allies' Health recovery every 2s to 3.5%
and recovering 50%of that amount to the 2allies with the lowest Health (within a certain range of her).
Lv.3: Increases damage per second to 120%
Lv.4: Increases damage per second to 130%
Lv.3: Reduces enemy's Attack Speed by 35%
Lv.4: Reduces allies' damage taken by 35%
Lv.3: Increases Hela and her allies' Lifesteal by 20%
Lv.4: Increases Hela and her allies' Health recovery effects by 18%
Lv.3: Deals 275% damage
Lv.4: Deals 300% damage
Lv.3: Nether Flowers start at 2 stacks
Lv.4: At 5 stacks of Nether Flowers: deals 100% damage
Lv.3: Whenever a buff is dispersed, it deals 50% magical damage
Lv.4: Cannot receive any buff for 10s
Lv.3: Reduces physical damage taken by 30%
Lv.4: Every stack of Nether Flowers increases all allies Dodge by 4%
Lv.3: Deals damage equal to 65% damage + [number of ghosts released] x 3%
Lv.4: Deals damage equal to 70% damage + [number of ghosts released] x 3%
At the end of the skill, she recovers Health equal to 50% of the total damage dealt. Additionally, all Ghosts will return to Izanami.
Lv.3: Deals 250% damage
Lv.4: Izanami has 100% chance to collect Wandering Ghosts
Lv.3: Deals 80% damage
Lv.4: Deals 85% damage
Lv.3: At the beginning of the battle, Izanami obtains 5 Ghosts.
Lv.4: Can attain a maximum of 10 Ghosts
Izanami can attain a maximum of 5 Ghosts.
Lv.3: If the target's Health is less than 35%, kill the target
Lv.4: Deals 120% damage
If the target's Health is less than 30% during this period, they will be killed.
Lv.3: The Hellhound takes 55% of the damage taken by Hades upon himself
Lv.4: The Hellhound takes 60% of the damage taken by Hades upon himself
Lv.3: Absorbs damage equal to 200% of Hades' Attack
Lv.4: Additionally, Hellhound gains the shield
Lv.3: Hades recovers 50% of the enemies' lost Health
Lv.4: Deals 1.5% damage
Lv.3: Enemies facing away from Medusa have 50% reduced Attack Speed for 4s
Lv.4: Petrification lasts for 5s
Lv.3: Deals 215% damage to the primary enemy target; 110% physical damage to secondary enemies
Lv.4: Deals 230% damage to the primary enemy target; 120% physical damage to secondary enemies
Lv.3: Increases the chance to 50%
Lv.4: Increases Lifesteal to 135%
Lv.3: For every 10 Energy removed, increase Medusa's damage dealt by 1% for 10s
Lv.4: Removes 40% of Energy from the target
Lv.3: Resets the Cooldown of "Mummy Commander" instantly
Lv.4: Lasts for 10s
Lv.3: Reduces the Crit Chance of backline enemies by 30%
Lv.4: Reduces the Crit Damage of backline enemies by 40%
Lv.3: Every 5 times the mummy attacks, the enemy's Crit Chance is reduced by 1%. This effect can be stacked 10 times
Lv.4: Every 5 times the mummy attacks, the enemy is stunned for 1s
Lv.3: For every mummy on the field, the damage taken by Anubis is reduced by 10%
Lv.4: Reduce all ally Heroes' (besides Anubis) damage taken by 3.5%
Lv.3: Deals 45% damage every second
During this time, he also deals 40% damage to nearby enemies every second.
Lv.3: Deals more damage when the enemy target's Health is lower (to a maximum of 500%)
Lv.3: Increases Dodge by 37.5%
Lv.3: Deals 75% damage
In addition, the arrow causes the target to bleed, inflicting 25% damage as
Lv.3: Deal 150% damage
Lv.3: Additionally, Hodur's Crit Chance is increased by 15%
Lv.3: Recovers 5% of his max Health
Lv.3: Reduces damage taken by 17.5%
Lv.3: Deals 140% damage