.Ultimate. Sketching Lv. 2: The maximum Health inherited by summoned creatures is increased to 150%
Lv. 3: Restored Health is increased to 30% of damage
Lv. 4: Restored Health is increased to 35% of damage
At the beginning of the battle, Da Vinci randomly inflicts [Dye] on 1 enemy Hero. There can be a maximum of 1 enemies inflicted with [Dye] on the field.
When using this skill, Da Vinci proceeds with Sketching all targets affected by [Dye]. During the Sketching period, the targets cannot perform any action. After Sketching is completed, a summoned creature is created for each target, lasting for 10s. The summoned creatures take on the appearance of the targets and inherit all of Da Vinci's 100% attributes. They can only perform auto-attacks. When a summoned creature takes damage, all ally units recover Health equal to 25% damage taken this time.
If the Sketching target is a boss, the summoned creature appears in the form of Da Vinci himself.
[Dye]: Reduces damage dealt by 15%, cannot receive buffs, and when taking Factional Tactical Advantage Damage, increases damage received by 30%. This effect cannot be dispelled.
.Active. Sfumato Lv. 2: Increases the damage dealt to 310% of Attack
Lv. 3: Increases the damage dealt to 345% of Attack
Lv. 4: Increases the damage dealt to 380% of Attack
Da Vinci inflicts [Dye] on the enemy Hero with the highest Attack and deals damage equal to 275% of Da Vinci's Attack. When the number of enemies inflicted with [Dye] on the field is not at its maximum, targets without [Dye] will be selected first.
If there are no targets with [Dye] on the field, Da Vinci immediately refreshes the cooldown of "Sfumato".
.Active. Dry Brushing Lv. 2: If the target is inflicted with [Dye], healing ability is increased to 1.5x
Lv. 3: Increases the damage dealt to 180% of Attack
Lv. 4: The proportion of restored health is increased to 65% of the damage dealt
Da Vinci randomly selects 2 enemy units and deals 150% damage based on his Attack to the targets. He also restores the Health of all ally units by 45% the amount of damage inflicted this time.
.Passtive. Foundation Lv. 2: When the number of ally Guardian Heroes, excluding oneself, reaches 3, reduces the amount of shield gained by Targets inflicted with [Dye] by 75%
Lv. 3: Targets inflicted with [Dye] have their damage dealt reduced to 7.5%
Lv. 4: When targets inflicted with [Dye] take Factional Tactical Advantage Damage, increases their damage taken to 10%
Da Vinci increases the effect of [Dye] based on the number of ally Guardian Heroes other than himself. For every 1 ally Guardian Heroes, [Dye] reduces the target's damage dealt by an additional 5%, and when the target receives Factional Tactical Advantage Damage, increases the target's damage received by an additional 8%. Maximum 4 ally Heroes.
DaVinci Born in the artistic city of Florence, Da Vinci was an unmatched polymath and one of the three greats of the Renaissance. While his artistic achievements are widely known, his true passion lied in scientific inventions and creations. Like a precise and sharp surgical knife, Da Vinci constantly sought truth, excellence, and accuracy in all his pursuits。
.Ultimate. Moonlight Rabbit Lv.2: Increases the damage to 600% of Attack
Lv.3: Increases the damage to 700% of Attack
Lv.4: Increases the damage to 800% of Attack
Chang'e does not perform auto-attacks, instead they are performed by 1 Jade Rabbit. The Jade Rabbit's auto-attacks do not affect Chang'e's actions, and they prioritize targets marked with [Moonlight].
The Jade Rabbit cannot be selected.
When using this skill, Chang'e summons a legion of Jade Rabbits, causing targets with the [Moonlight] mark to be unable to move for 3 seconds, and dealing damage equal to 500% of Attack.
After the duration ends, 1 Jade Rabbits will remain to continue fighting, up to a maximum of 4 Jade Rabbits on the field.

.Active. Moon Brilliance Lv.2: Increases the damage to 260% of Attack
Lv.3: Increases the damage to 280% of Attack
Lv.4: Increases the damage to 300% of Attack
Chang'e uses moonlight to attack a random enemy Hero, dealing damage equal to 240% of Attack, and inflicting a [Moonlight] mark, which cannot be dispelled.
Up to 1 targets can be inflicted with the mark at the same time.
Jade Rabbits always attack targets with the [Moonlight] mark.
.Active. Moonlit Blossom Lv.2: Increases the damage to 190% of Attack
Lv.3: Increases the damage to 205% of Attack
Lv.4: Increases the damage to 220% of Attack
Chang'e releases shockwaves in front, dealing damage equal to 175% of Attack to targets along the path.
Targets with the [Moonlight] mark will still take damage even if they are not within range; if a target with the [Moonlight] mark is within range, the damage taken is increased by 50%.
.Active. Dazzling Moon Lv.2: Increases the Defense reduction to 25%
Lv.3: Increases Magical Resistance reduction per second to 3.5%
Lv.4: Increases the Defense reduction to 30%
Chang'e uses the moonlight, reducing the Defense of targets with the [Moonlight] mark by 20% for 6 seconds, and reducing their Magical Resistance by 2.5% per second. Stacks up to 6.
Chang'E The Milky Way shone brilliantly while the bright moon hung high in the sky. Compared to the dazzling sun, the moonlight couldn't bring warmth, but when its gentle radiance fell upon the Earth – when the land needed it the most – it brought tranquillity and peace. People were no longer afraid of the darkness, finding comfort in deep sleep after a tiring day...
.Ultimate. Ruinous Box Lv.2 The base damage dealt by the magic box is increased to 400% of Pandora's Attack
Lv.3 The base damage dealt by the magic box is increased to 440% of Pandora's Attack
Lv.4 The base damage dealt by the magic box is increased to 480% of Pandora's Attack
Pandora summons her magic box in the area where enemies are the densest for 6s. If an allied hero releases their Ultimate while the box is present, the box's level is upgraded. When the magic box's duration ends, it deals damage equal to 360% of Pandora's Attack to surrounding enemy units and applies additional effects based on the box's current level.
Level 1: Deals damage equal to 320% of Pandora's Attack to the enemy unit with the highest Energy.
Level 2: Causes the two enemy units with the highest Energy to lose 400 energy.
Level 3: Suppresss three enemy units with the highest Energy for 4s.
Level 4: Blocks Health Bestowal for all enemy units for 4s, causing them to lose 5% of their Max Health per second during this period.

This ultimate cannot be used while the magic box is active.
.Active. Drifting Box of Enchantment
Lv.2 Damage dealt is increased to 200%."
Lv.3 Damage dealt is increased to 220%.
Lv.4 Damage dealt is increased to 240%.
Pandora concentrates energy on the key and fires it towards a random enemy unit, dealing damage equal to 180% of her Attack to all enemies on route. Additionally, it silences all targets for 1s.
.Active. Absolution Lv.2 When Pandora uses this skill, she becomes immune to control.
Lv.3 The damage block duration on ally heroes is increased to 3 seconds.
Lv.4 The terrorize effect duration on enemy units is increased to 3 seconds.
Pandora opens the gate of desire near the hero with the highest energy on the battlefield, excluding herself. If the target is an ally, clear all debuffs and block damage for the target for 2s. If the target is an enemy unit, deal damage equal to 320% of Pandora's Attack and terrorize target for 2s.
.Passive. Mystical Conduit Lv.2 Energy provided percentage is increased to 100%.
Lv.3 Total additional energy provided is increased to 625.
Lv.4 Total additional energy provided is increased to 750.
Pandora Attack Energy Restoration increases by 100%.
Within 6s after using "Ruinous Box", Pandora restores 50 energy per second. Additionally, when Pandora gains energy in any form, an extra amount equal to 70% of that energy is provided to the ally with the highest current energy, up to a total of 500 energy.
mythic heroes Rarity_Ur Pandora Every person is born with a unique purpose, and Pandora is no exception. Just as her name suggests (“the all-endowed”), she was fashioned by the gods, granted extraordinary traits beyond those of lesser beings. The gods presiding on Olympus presented special gifts to her.
.Ultimate. Summit of the Round Table
Lv.2: While in "Excalibur Tamed" state, Physical Resistance and Magical Resistance to allies is increased to 25%.
Lv.3: While in "Excalibur Unleashed" state, extra Attack is increased to 75% of King Arthur's base Attack
Lv.4: The duration of Summit of the Round Table is extended to 10 seconds.
King Arthur enters the battlefield in the "Excalibur Tamed" state.

When releasing this Ultimate, King Arthur initiates the Summit of the Round Table for 8 seconds. During this time, all allied units gain a 15% increase in Physical Resistance and Magical Resistance. Additionally, Critical Damage to allied units is capped at 55% of their current health, and the Critical Chance of all enemy units is raised by 50%.

If King Arthur is in the "Excalibur Unleashed" state when releasing this Ulimate, all allied units receive an additional extra Attack based on 50% of King Arthur's base Attack, and Razor Flurry is guaranteed to deal Critical Damage.

King Arthur cannot change states during the Summit of the Round Table.
.passtive. Royal Scabbard
Lv.2: Upon resheathing the sacred sword, King Arthur will restore 30% of his Max Health.
Lv.3: Reduces the interval to 21s before "Excalibur Unleashed" can be triggered again.
Lv.4: Reduces the interval to 18s before "Excalibur Unleashed" can be triggered again.
When an enemy unit is defeated, King Arthur unsheathes his sacred sword and enters the "Excalibur Unleashed" state. After 12 seconds, he will place the sword back in its scabbard. Between the drawing and sheathing states, King Arthur is immune to crowd control effects. "Excalibur Unleashed" cannot be triggered again for another 24s.
.passive. Harmonious Arms Lv.2: While in "Excalibur Unleashed" state, Breakthrough is increased to 25%.
Lv.3: While in "Excalibur Unleashed" state, the reduction of his damage taken is increased to 35%.
Lv.4: While in "Excalibur Unleashed" state, Breakthrough is increased to 30%.
King Arthur reduces his damage taken by 25%, increases his Tenacity by 35%, and inflicts a 1-second stun upon each successful attack.
In the "Excalibur Unleashed" state, he gains a 15% boost to Breakthrough. Instead of inflicting the stun effect, deal extra damage equal to 120% of his Defense.
.active. Razor Flurry Lv.2: The damage dealt in "Excalibur Tamed" state is increased to 50% of his Attack. The damage dealt in "Excalibur Unleashed" state is increased to 80% of his Attack
Lv.3: The damage dealt in "Excalibur Tamed" state is increased to 55% of his Attack.The damage dealt in "Excalibur Unleashed" state is increased to 85% of his Attack.
Lv.4: The damage dealt in "Excalibur Tamed" state is increased to 60% of his Attack.
The damage dealt in "Excalibur Unleashed" state is increased to 90% of his Attack.
While in "Excalibur Tamed" state, King Arthur conjures a whirlwind of blades that hits nearby enemy units, dealing 45% of his Attack for 5 times within 2s. Each successful hit grants 2.5% restoration of his Max Health.

While in "Excalibur Unleashed" state, King Arthur slashes forward, unleashing a tempest of energy that strikes a single enemy unit, dealing 75% of his Attack for 5 times and slightly knocking back the target over 2 seconds.
Arthur Arthur was not born into the cradle of heroes. Instead, his birth as the illegitimate son of the Old King was mired in controversy. Merlin, a magician loyal to the royal family, was given the responsibility to raise Arthur like any ordinary child. Years later, the death of the Old King shook the once-peaceful continent to its core as kings from other lands sought to wrestle control of England.
.Ultimate. Freezing Rift Lv.1: Increases the Health removal to 30% of current Health when frozen
Lv.3: Increases the Health removal to 30% of max Health when thawed
Lv.4: Increases the Health removal to 35% of current Health when frozen
"Ymir freezes the enemy Hero with the highest percentage of current Health for 6s, removes all shields from the target and removes 25% of the target's current Health. For the duration, the target cannot recover Health in any form, nor gain shields.
If the target is dealt damage a total of 5x while frozen, the target will be thawed immediately and 25% of the target's max Health will be removed.

If this skill is used on a target immune to Control, it will remove all shields from the target and increase the Health removal by 2x of current Health. (without any freezing). "
.Active. Ice Heaves Lv.2: If the skill strikes multiple enemies, the Attack Speed reduction from “Fimbulvetr” will be upgraded 1 time(s).
Lv.3:Increases the damage dealt to 360% of Attack
Lv.4:Increases the damage dealt to 400% of Attack
Ymir slams the ground, dealing damage equal to 320% of her Attack to front enemy units.
.Active. Frozen Renewal Lv.2: If the hibernation state is interrupted, the Attack Speed reduction from “Fimbulvetr” will be upgraded 1 time
Lv.3: Increases the per-second recovery of max Health to 12%
Lv.4: Increases the reduction of damage taken to 60%
"Ymir enters a hibernation state for 5s. For the duration, her damage taken is reduced by 50% , and she recovers 10% of max Health every second.
Whenever enemy units deal damage to Ymir during ""Frozen Renewal”, Ymir reduces their auto-attack speed by 20% for 3s , this effect can stack up to 3x."
.Passive. Fimbulvetr Lv.2: Increases the initial Attack Speed reduction to 16%
Lv.3: Increases the initial Attack Speed reduction to 18%
Lv.4: Increases the initial Attack Speed reduction to 20%
"While Ymir is alive, all enemy units’ Attack Speed is reduced by 14%.
Every 6s of battle, the Attack Speed reduction effect will upgrade 1 time(s), with each upgrade increasing the Attack Speed reduction effect by 1%.
This effect cannot be dispersed."
mythic heroes Rarity_Ur Ymir At the beginning of the Norse continent, the frozen world of Niflheim was in the north and the seething fire of the land of Muspelheim was in the south. In between these two realms was a gaping void, called the Ginnungagap. It was from this place that the frost from Niflheim melted...
.Ultimate. Foresight Lv.2: Increases the number of "Tinders" to 10
Lv.3: Increases the number of "Tinders" to 12
Lv.4: Increases the number of "Tinders" to 14
Prometheus distributes 8 "Tinders" to random units in random amounts. (A stack of "Tinder" will last until the end of battle if it is not consumed.) If an ally unit receives "Tinder," each stack increases their Attack by 5%. If Prometheus hits an enemy unit holding "Tinder" with an active skill, 1 stack will be consumed to steal 80 Energy from them. Additionally, any time a stack of "Tinder" is consumed on an enemy, damage will be dealt equal to 2% of the target's max Health every second for 5s. This can stack up to 3x.
.Active. Concussive Fireball Lv.2: Increases the damage to 275% of Attack
Lv.3: Increases the damage to 300% of Attack
Lv.4: Increases the damage to 325% of Attack
Prometheus releases a fireball at a random enemy unit, dealing damage equal to 250% of his Attack. If this fireball hits an enemy target holding "Tinder," it will consume 1 stack, increasing the skill's overall damage dealt by 100%.
.Active. Meteor Storm Lv.2: Increases the damage to 240% of Attack
Lv.3: Increases the damage to 260% of Attack
Lv.4: Increases the damage to 280% of Attack
Prometheus summons meteorites to the area where enemy units are the most dense. After a short delay, they deal damage equal to 220% of his Attack to all struck enemy units. If the meteorites hit an enemy target holding "Tinder," it will consume 1 stack, stunning the target for 5s.
.Active. Spark-a-Blaze Lv.2: Increases the damage to 260% of Attack
Lv.3: Increases the damage to 280% of Attack
Lv.4: Increases the damage to 300% of Attack
Prometheus creates sparks which deal damage equal to 240% of his Attack to a random enemy Hero. If these sparks hit an enemy target holding "Tinder," it will consume 1 stack, expanding the skill from single target to area-of-effect.
mythic heroes Rarity_Ur Prometheus One of the few remaining Titans, Prometheus was most famous for the horrifying torture he endured. He was bound to a cliff to have a giant eagle tear at his liver, but despite this, he nobly forgave his captors, assisting them in defending against the realm’s new invaders.
.Ultimate. Demon Lord Lv.2: Increases damage dealt by Demon Lord to 320% of Attack; each enemy unit will receive a minimum of 160%
Lv.3: Increases damage dealt by Demon Lord to 360% of Attack; each enemy unit will receive a minimum of 180%
Lv.4: Increases damage dealt by Demon Lord to 400% of Attack; each enemy unit will receive a minimum of 200%
When Oda's Energy is filled, he summons the Demon Lord to assist in battle. The Ultimate's required Energy will not immediately be deducted. Rather, the Demon Lord uses 50 Energy per second and reduces Oda's Hit Energy Restoration and Attack Energy Restoration by 60%. Each time Oda uses an auto-attack or active skill, an additional 50 Energy will be deducted, and the Demon Lord will deal extra damage equal to 280% of Oda's Attack (equally dispersed to all enemies, but each unit will receive a minimum of 140% Attack).
When the Demon Lord deals damage, the target will not gain Hit Energy Restoration, and when all of the Ultimate's Energy is exhausted, the Demon Lord will disappear. The Demon Lord cannot be targeted.
.Active. Sword Qi Lv.2: Increases the damage dealt to 220% of Attack
Lv.3: Increases the damage dealt to 240% of Attack
Lv.4: Increases the damage dealt to 260% of Attack
Oda Nobunaga projects a wave of energy in front of him, dealing 200% of his Attack and frightening hit enemies for 3s.
If this skill is used while the Demon Lord is present, all enemy units will be frightened for 3s.
[Frighten]: Causes the enemy to retreat from the battle.
.Active. Sakura Blade Lv.2: For each ally or enemy unit on the battlefield, Oda's Parry is increased by an additional 2%
Lv.3: For each ally or enemy unit on the battlefield, Oda’s Parry is increased by an additional 3%
Lv.4: Increases the damage from each slash to 10% of the target's current Health
Oda Nobunaga slashes his current target 2x, each dealing damage equal to 8% of the target's current Health as True Damage. Additionally, this skill increases Oda's Parry by 30% for 8s.
If this skill is used while the Demon Lord is present, the demon deals its extra damage 2x.
.Passive. Destructive Rhythm Lv.2: Increases damage dealt to 240% of Attack
Lv.3: Increases target's Defense stolen to 50%
Lv.4: Increases damage dealt to 260% of Attack
After every 2 auto-attacks dealt by Oda Nobunaga, his next auto-attack will deal 220% of his Attack and steal 40% of the target's base Defense for himself. The same target can only have their Defense stolen once, lasting until the end of the battle (this effect cannot be dispersed).
If this skill is used while the Demon Lord is present, the demon deals his extra damage total to each enemy (not dispersed amongst them).
mythic heroes Rarity_Ur Oda Nobunaga Known as one of the Three Great Unifiers, Oda is renowned as a fierce combatant and master tactician… He describes himself as the “Demon King of the Sixth Heaven” and can summon a terrifying phantom during battle to amplify all the damage that he inflicts!
.Ultimate. Power of Asadal Lv.2: Increases shield's value to 240% of Attack
Lv.3: Increases shield’s value to 280% of Attack
Lv.4: During "Power of Asadal," Dangun's Hong/Ik stamp interval is reduced to 1s
Dangun evokes the Power of Asadal for 8s. Every 2s during this time, a random ally refreshes all their active skills. Additionally, every time this happens, the refreshed ally gains a shield for 5s. This shield's strength is equal to 200% of Dangun's Attack.
.Passive. The Great Polarity Lv.2: Reduces the interval between stamps to 2.4s
Lv.3: Reduces the interval between stamps to 2.2s
Lv.4: Reduces the interval between stamps to 2s
Whenever a frontline ally uses an active skill, Dangun gains 1 "Hong" stamp. Whenever a backline ally uses an active skill, Dangun gains 1 "Ik" stamp. These stamps create seals and can only happen once every 2.6s. Only the last 3 seals are retained. Whenever 3 seals are accumulated, consume these arranged seals to release a unique skill:
[Ik-Hong-Ik] "Spring Rain": In the area where allies are densest, rainfall recovers allies' Health equal to 80% of Dangun's Attack every second for 5s.
[Hong-Hong-Ik] "Gale": One frontline ally disperses all their debuffs, gains immunity to control, and increases their Lifesteal by 50% for 6s.
[Hong-Ik-Ik] "Collapsing Mountain": Increases the damage dealt by active skills by 25% for 3 random allies for 5s.
[Ik-Ik-Ik] "Fertile Soil": All allies reduce their damage taken to 1 for 2s.
[Hong-Ik-Hong] "Agnifire": In the area where enemies are densest, a fire spot appears to deal damage equal to 80% of Dangun's Attack every second for 5s.
[Ik-Ik-Hong] "Furious Thunder": Deals damage equal to 200% of Dangun's Attack to an opponent and nearby enemies and stuns them for 5s.
[Ik-Hong-Hong] "Thin Clouds": The two enemies with the highest Energy have their Attack Speed reduced by 40% and lose 60 of their current Energy every second for 4s.
[Hong-Hong-Hong] "Shocking": The enemy with the highest current Health ratio loses 30% of current Health as True Damage and reduces their Health Reception by 80% for 10s.
.Passive. Hongik Lv.2: Increases Parry boost to 8%
Lv.3: Increases the duration of both boosts to 4s
Lv.4: Increases Breakthrough boost to 8%
Whenever the "Hong" seal is obtained, Dangun increases all allies' Parry by 6% for 3s (this effect can be stacked up to 3x). Whenever the "Ik" Seal is obtained, Dangun increases all allies' Breakthrough by 6% for 3s (this effect can be stacked up to 3x)
.Passive. Cardinal Harmony Lv.2: Increases the Defense boost to 90%
Lv.3: Increases the Attack boost to 30%
Lv.4: Increases all the Cooldown Reductions and Auto-Attack Speed boosts to 15%
Whenever Dangun is in the frontline, his Defense is increased by 75%. Additionally, his frontline allies' Cooldown Reduction is increased by 12%, and his backline allies' Auto-Attack Speed is increased by 12%. Whenever Dangun is in the backline, his Attack is increased by 25%. Additionally, his backline allies' Cooldown Reduction is increased by 12%, and his frontline allies' Auto-Attack Speed is increased by 12%. These effects cannot be dispersed.
mythic heroes Rarity_Ur Dangun Dangun was the founder of the Gojoseon Dynasty, creating a just and prosperous society based upon the philosophy of Hongik Ingan or “to benefit all.” One of the most prolific of Heroes to date, Dangun can cast a remarkable array of 14 skills to assist allies or decimate his opponents!
.Ultimate. Luminous Etching Lv.2: Increases incremental damage by 43% every time "Luminous Etching" is released
Lv.3: Increases base damage to 70%
Lv.4: Increases incremental damage by 50% every time "Luminous Etching" is released
Amaterasu releases a beam of focused light under the feet of the target holding the "Scalding Sunspot" for 5s, causing damage equal to 50% of her Attack every 0.5s. The damage dealt by "Luminous Etching" increases incrementally by 36% (of her Attack) each time it is released.
.Passive. Scalding Sunspot Lv.2: If the "sunspot" is successfully transferred to a new enemy, immobilize the new target for 3s
Lv.3: Reduces enemy's Accuracy by 30%
Lv.4: If the "sunspot" is successfully transferred to a new enemy, immobilize the new target for 4s
At the beginning of the battle, add a "sunspot" onto the enemy with the highest current Health. While it is present on the Hero, their Accuracy is reduced by 25%.
Every 5s (or if the target was exiled/killed), the "sunspot" will be transferred to another enemy with the highest current Health. If the target with the highest current Health is still the same Hero, the effect will not be transferred.
.Passive. Solar Storm Lv.2: Increases damage dealt to 135%
Lv.3: Increases damage dealt to 150%
Lv.4: Increases damage dealt to 165%
Amaterasu's auto-attack deals damage equal to 120% of her Attack and randomly inflicts one of the following effects:
[Flash Flame] If the targeted Hero holds "Scalding Sunspot," it will transfer to another random enemy
[Coronaloop] Extends the auto-attack to do equal damage to nearby enemies
[Solar Flare] If the targeted enemy does not hold "Scalding Sunspot," it will be transferred to them
[Solar Wind] Terrorize the target for 8s (Terrorize: target cannot release their Ultimate)
.Passive. Bent Light Lv.2: Every 20s, the 4 mirrors will be re-lit
Lv.3: Every 16s, the 4 mirrors will be re-lit
Lv.4: Every 12s, the 4 mirrors will be re-lit
At the beginning of the battle, the 4 bronze mirrors behind Amaterasu will be lit.
Every time she receives an enemy Attack which equals less than 25% of her max Health, one mirror will be unlit by reflecting the damage and dealing it to its source.
mythic heroes Rarity_Ur Amaterasu This kind-hearted daughter of the creators of Fusou is immensely powerful. She uses her Eight-Fold Mirror to redirect incoming attacks and to focus the light of Takamagahara (the Heavenly Plain) onto the battlefield, turning her opponents into cosmic dust!
.Ultimate. Dual Shadows Lv.2: Human mask: Deals 590% damage; Demon mask: Deals 350% damage
Lv.3: Human mask: Deals 630% damage; Demon mask: Deals 375% damage
Lv.4: Human mask: Deals 670% damage; Demon mask: Deals 400% damage
If allies Guardian > Shadowarch, Lilith wears a human mask. If allies Shadowarch > Guardian, she wears a demon mask. If equal, a random mask.
In human mask, she deals 550% damage to 1 enemy. If the target is killed, the extra damage will be dealt to all other enemies (damage ignores enemies' Defense).
In demon mask, she deals 325% damage to all enemies. If no target is killed, an additional 325% damage will be dealt to a random enemy.
.Active. Shadow Lighting Lv.2: Additionally, with the human mask, recovers 5% of max Health; with the demon mask, stuns the target for 1s
Lv.3: With the human mask, deals 110% damage; with the demon mask, deals 160% damage to each target
Lv.4: With the human mask, deals 120% damage; with the demon mask, deals 170% damage to each target
When Lilith wears a human mask, she turns into a shadow and deals 3 waves of 100% damage to 1 enemy; when she wears the demon mask, she teleports between 3 enemies and deals 150% damage to each.
.Active. Dark Ritual Lv.2: With the demon mask, release the same skill 15s after the start of the battle
Lv.3: With the human mask, absorbs 8% of the Attack from all allies but increases Defense by 30%
Lv.4: With the demon mask, absorbs 60 Energy from all allies; with the human mask, 90 Energy from all allies
Lilith begins a ritual 5s after the start of the battle. If she wears a human mask, she absorbs 7% of the Attack and 50 Energy from all allies but increases all allies' Defense by 25%.
If she wears the demon mask, it absorbs 5% of allies' Attack and takes 75 Energy from each.
.Passive. Dual Masks Lv.2: Additionally, with the human mask, her Attack Energy Restoration increases by 20%; with the demon mask, her Attack Speed increases by 20%
Lv.3: With the human mask, her Crit Chance increases by 35%; with the demon mask, her Lifesteal increases by 35%
Lv.4: Additionally, with the human mask, her Attack Energy Restoration increases by 30%; with the demon mask, her Attack Speed increases by 30%
When Lilith wears the human mask, her Crit Chance increases by 30%; when she wears a demon mask, her Lifesteal increases by 30%.
mythic heroes Rarity_Ur Lilith The mysterious Lilith was one of two survivors of an event that nearly wiped out humanity. She was then raised and trained in the Sanctuary but ran away as an adult. When she did, clever Lucifer quickly pounced to convert her into his Army of the Fallen.
.Ultimate. Mend the Sky Lv.2: This effect lasts for 8s
Lv.3: This effect lasts for 9s
Lv.4: This effect lasts for 10s
Nuwa mends the sky with the Five-Colored Stones and boosts herself and ally Heroes with distinct effects based on their Hero types for 7s.
Brown (Nuwa): Increases Attack Speed by 50%.
Red (Tank): Recovers 6% of max Health every second.
Yellow (Fighter): Increases Attack by 30%.
Blue (Mage): Increases Crit Chance and Crit Damage by 30%.
Green (Support): Restores 30 Energy every second.
.Passive. Five-Colored Stones Lv.2: Brown: Increases max Health by 25%
Lv.3: Brown: Increases max Health by 30%
Lv.4: Brown: Increases max Health by 35%
At the beginning of battle, Nuwa syncs her five stones' colors to match her allies' Hero types and gains a battle bonus based on these colors (bonuses are stackable).
Brown (Nuwa): Increases max Health by 20%.
Red (Tank): Increases Attack by 10%.
Yellow (Fighter): Increases Dodge by 10%.
Blue (Mage): Increases Defense by 30%.
Green (Support): Increases Crit Chance 10%.
.Active. Pillars of the Sky Lv.2: Brown: Deals 120% damage
Lv.3: Brown: Deals 140% damage
Lv.4: Brown: Deals 160% damage
Nuwa summons a Sky Pillar to remove a random enemy for 3s. An extra bonus will be added according to the color of the Stone when the skill is cast.
Brown: Deals 100% damage.
Red: Deals 50% damage to enemies near the target.
Yellow: Stuns enemies near the target for 0.75s.
Blue: The Sky Pillar lasts for an extra 0.75s.
Green: Deals 50% extra damage.
.Passive. Lustrous Land Lv.2: Increases Nuwa's Attack Speed by 5%
Lv.3: Increases Nuwa's Attack Speed by 10%
Lv.4: Increases Nuwa's Attack Speed by 15%
Nuwa's Five-Colored Stones will cycle through the colors every auto-attack, producing a different bonus for the next auto-attack.
Brown (Nuwa): Removes 100 Energy from the target.
Red (Tank): Attack 3 enemies at the same time.
Yellow (Fighter): Stuns 2 targets at the same time for 0.5s.
Blue (Mage): Recovers 12% of max Health for the weakest ally.
Green (Support): Deals 250% damage.
mythic heroes Rarity_Ur nuwa Nuwa, a true Elder God of Huaxia, comes from the generation of Titans before the Gods filled the pantheons. She became a powerful mage of the five elements and used her power to protect humanity.
.Ultimate. Eye of the Storm Lv.2: Increases the damage dealt to 100% of Attack every second
Lv.3: Increases the damage dealt to 110% of Attack every second
Lv.4: Increases Attack Speed reduction to 50%
Hattori Hanzo hurls a massive shuriken towards an enemy unit, reducing their Attack Speed by 40% for 10s. For the duration, it will inflict damage to enemy units around the target equal to 90% of Hattori Hanzo’s Attack every second.
.Passive. Shadow Windmill Lv.2: Increases the chance of auto-attack bouncing to 65%
Lv.3: Increases the chance of auto-attack bouncing to 70%
Lv.4: Increases the chance of auto-attack bouncing to 75%
Hattori Hanzo's auto-attack is slow but deals massive damage, inflicting 220% of his Attack to the target. Additionally, after hitting the target, there is a 60% chance for the attack to bounce to 1} other random enemy unit. The bouncing effect can trigger multiple times, but consecutive bounces will not target the same enemy unit. A single auto-attack can bounce up to 4x; however, the damage dealt for each bounce will decrease for each sequential hit (will not decrease below 100% of Attack).
.Passive. Shadow Clone Lv.2: When the clone disappears, it deals 150% of his Attack as damage to nearby enemy units
Lv.3: When the clone disappears, it deals 170% of his Attack as damage to nearby enemy units
Lv.4: Reduces the cooldown of this skill to 9s
When Hattori Hanzo takes a hit which deals more than 25% of his current Health, he leaves behind a clone which lasts for 4s. While the clone is present, it will taunt nearby enemy units and will move towards the enemy’s half of the battlefield. Simultaneously, Hattori Hanzo instantly teleports to a safe position on the allied backline. This effect can only be triggered once every 10s. The illusion inherits 100% of Hattori Hanzo’s attributes and is given the same amount of Health that Hattori currently has. However, the clone only moves and cannot perform any other actions.
.Active. Hidden Kunai Lv.2: Increases the damage dealt to 180% of Attack
Lv.3: Increases the duration of the mark on the target to 8s
Lv.4: Increases the reduction of target’s Defense to 50%
Hattori Hanzo jumps into the air and throws a kunai at the single enemy unit with the lowest current Health, dealing 160% of his Attack as damage. After, the target will be marked for 6s and their Defense will be reduced by 40% for this duration. While in mid-air, Hattori Hanzo cannot be targeted by enemies. If the bouncing effect of "Shadow Windmill" is triggered, the marked target will be prioritized.
Hattori Hanzo Unveiling Hattori Hanzo, the legendary hero! Embrace his thrilling saga from chaos to mastery, samurai to ninja. Feel the adrenaline as he leads daring attacks, escapes, and showcases unwavering loyalty. Embark on this heart-pounding adventure now!
.Ultimate. Wisteria Tone Lv. 2: Increases the damage dealt to 500% of Attack
Lv. 3: Increases the damage dealt to 550% of Attack
Lv. 4: Increases the damage dealt to 600% of Attack
Murasaki Shikibu performs a chant that lasts for 4s. After she finishes, it deals damage equal to 450% of her Attack to all enemy units.
.Active. Progressive Waka Lv. 2: Increases the damage dealt to 140% of Attack
Lv. 3: Increases the damage dealt to 160% of Attack
Lv. 4: When the skill is completed, all targets are stunned for 2s
Murasaki Shikibu chants a poem for 4s. She initially selects 1 random enemy, adding another 1 target every 1s. All targets are dealt 120% of her Attack every second until the chanting ends.
.Active. Ink-Dyed Heart Lv. 2: Increases the damage dealt to 150% of Attack every second
Lv. 3: Increases the duration of Silence to 4s
Lv. 4: Increases the damage dealt to 170% of Attack every second
Murasaki Shikibu chants a sad poem, which lasts for 4s. During the chanting, 130% of her Attack will be dealt to nearby enemy units every second, and hit targets are silenced for 3s. The affected range will slowly expand during this skill.
.Passive. Palliative Prose Lv. 2: Increases her damage reduction to 50% while chanting
Lv. 3: If her Ultimate's chanting is interrupted, she restores 400 Energy.
Lv. 4: Increases her damage reduction to 60% while chanting
Whenever Murasaki Shikibu is in her chanting state, her damage taken is reduced by 40%. If Murasaki Shikibu's chanting is interrupted, she restores 200 Energy.
Murasaki Shikibu The legendary author of the Heian Period found a way to flourish against the greatest of odds all throughout her life. Now ascended, Murasaki Shibuki has unexpectedly proven to be a formidable warrior, using chanted spells to cause massive damage to her opponents.
.Ultimate. Dreams Fulfilled Lv. 2: Increases wish's Sleep duration to 8s
Lv. 3: Increases wish's Health recovery to 60%
Lv. 4: Increases wish's Energy lost to 600
Aladdin summons Djinni in the center of the battlefield (Djinni inherits 100% of Aladdin’s Basic Attributes). If Djinni is already on the field, he will instead release a random wish among 3 possibilities:
1. All enemies fall asleep for 6s;
2. Recover 50% of all allies’ max Health;
3. All enemies nearby Djinni lose 500 Energy.
[Sleep: The target is completely inactive. Whenever they are hit, the duration of sleep is reduced by 1s.]
.Active. Magic Lamp Lv. 2: Increases the physical damage reduction to 50%
Lv. 3: Increases the physical damage reduction to 60%
Lv. 4: Increases the physical damage reduction to 70%
At the beginning of the battle, Aladdin rubs his lamp to summon Djinni. Djinni inherits 100% of Aladdin’s Basic Attributes, but his physical damage taken is reduced by 40%.
.Active. Carpet Lunge Lv. 2: Increases the Energy gained to 30
Lv. 3: Increases damage dealt to 150%
Lv. 4: Additionally, hit targets lose 50 Energy
Aladdin sits on his magic carpet and flies in a straight line, dealing damage equal to 100% of his Attack to enemies in its path and knocking them back significantly. For every enemy Hero hit, Aladdin also gains 20 Energy. During his flight, Aladdin cannot be targeted.
.Active. Selflessness Lv. 2: Increases the boost of a Basic Attributes to 12%
Lv. 3: Increases the chance to trigger the second blessing to 60%
Lv. 4: Increases the boost of a Basic Attributes to 15%
Aladdin blesses a random ally Hero, with a random boost (either Health, Attack, or Defense) by 10% until the end of battle. Every time Aladdin gives a blessing, there is a 50% chance to trigger a second blessing. The Djinni also gains these blessings' buffs (these effects stack indefinitely). An ally Hero can only hold 3 blessings at one time. If all allies reach max blessings, triggering the skill only blesses Djinni.
Aladdin Once a vagrant amidst an urban landscape, Aladdin’s life changed when he found a magic lamp, which allowed him to call upon Djinni, a powerful djinn. With Djinni, he has acquired many powerful skills, weapons, and spells and became a powerful (and respected) ruler.
.Ultimate. Power Surge Lv.2: Deals 60% damage per strike
Lv.3: Deals 65% damage per strike
Lv.4: Deals 70% damage per strike
Typically Archimedes' Attack Speed is fast, causing 75% damage each hit. When "Power Surge" begins, the airship overloads for 10s, increasing his already fast Attack Speed by 300%. His auto-attack now also targets 2 units to deal 30% damage each hit. After "Power Surge" ends, Archimedes will need to repair his airship for 5s.
.Passive. Focal Fire Lv.2: Deals 160% damage
Lv.3: Additionally, stuns the target(s) for 0.5s
Lv.4: Deals 180% damage
Archimedes fires a line of focused energy directly in front of him, dealing 140% damage to enemies in its path.
.Passive. Piercing Rounds Lv.2: Decreases target's Defense by 3%
Lv.3: Decreases target's Defense by 3.5%
Lv.4: Decreases target's Defense by 4%
When Archimedes deals damage to an enemy, apply an additional penetration effect which decreases target's Defense by 2.5% for 10s. The effect can be stacked up to 10 times.
.Passive. Sunder Grenade Lv.2: Deals 150% damage
Lv.3: Attack cannot be blocked/dodged
Lv.4: Deals 175% damage
After 20 hits, Archimedes launches a grenade to deal 125% damage to the target and nearby enemies.
Archimedes Archimedes - Perhaps the greatest inventor in the ancient world, Archimedes was a mastermind at creating weapons of war, including “Greek Fire” that burns on the top of water to destroy enemy ships. Known as somewhat of a “mad genius,” people are still decoding his brilliance many generations later.
.Ultimate. Turtle Warship Lv.2: Increases damage dealt to 350%
Lv.3: Additionally, add 1 stack of "Engraving" to hit targets
Lv.4: Decreases allies' damage taken by 50%
Yi Sun-shin instructs a turtle ship to charge straight into his opponents, dealing damage equal to 300% of his Attack to all enemies in the boat's path. He then attracts all enemies to attack him for 2sand beats his war drum to raise the morale of his allies, which decreases their damage taken by 40% for 6s
.Passive. Crane Wing Formation Lv.2: Increases allies’ Tenacity by 50%
Lv.3: Increases allies' Defense by 50%
Lv.4: Increases Yi Sun-shin’s Parry boost to 30%
Typically, Yi Sun-shin's Parry is boosted by 20% during battle. While he is alive, the allies on the outer edges (flanks) of the battle formation will increase their Tenacity by 30% and Defense by 30%.
.Active. Chungmu Engraving Lv.2: Increases damage dealt to 140%
Lv.3: "Engraving" decreases the target's Crit Chance by 12%
Lv.4: Increases damage dealt to 160%
Yi Sun-shin slashes with his sword, dealing damage equal to 120% of his Attack to all enemy units within range and adding a stack of "Engraving" to the enemies for 6s. "Engraving" can stack up to 3. Each time the skill is completed, the number of sword slashes is increased by 1 when it is next used (max 3 slashes).
[Engraving]: Decreases the target's Crit Chance by 10%
.Active. Death is Alive Lv.2: Increases Health recovered to 70%
Lv.3: Increases Health recovered to 80%
Lv.4: : At the beginning and end of the measuring time, any debuffs on him will be removed
Yi Sun-shin measures the damage dealt to him for 4s and then recovers 60% of that damage as healing.
Yi Sun-shin Few admirals in history have reached the legendary status equal to that of Yi Sun-shin. During a period of turmoil, he redesigned the Joseon Dynasty’s Turtle Ships to be unstoppable chess pieces of war. With these vessels under his masterful command, he was able to win while his troops were outnumbered 10-to-1!
.Ultimate. Charge Horn Lv.2: Increases damage dealt to 220%
Lv.3: Increases damage dealt to 240%
Lv.4: Increases damage dealt to 260%
Every 12s, Leonidas commands a cavalryman to charge at 1 random target, dealing 200% of his Attack to hit enemies and knocking them down for 2s. When Leonidas releases his Ultimate, 5 cavalrymen charge at once.
.Active. Phalanx Defense Lv.2: Additionally, disperse all debuffs on the targeted ally
Lv.3: Increases the Health recovery effect to 5% every second
Lv.4: Increases the Health recovery effect to 6% every second
Leonidas summons 1 Spartan to guard the ally with the lowest current Health for 4s. During this time, all allies within the Spartan's immediate area have their damage taken reduced by 50%, and they recover 4% of their max Health every second. If Leonidas is in the protective troop's area, the Health recovery effect increases by 1.5x.
.Active. Tactical Launch Lv.2: Increases damage dealt to 275%
Lv.3: Increases damage dealt to 300%
Lv.4: Increases the stun time to 3s
Leonidas has a spearman launch off his shield into the area where the enemies are most dense, dealing damage equal to 250% of his Attack and stunning any hit targets for 2s. Leonidas is immune to control for the duration of this skill.
.Passive. Battle Stance Lv.2: Leonidas' frontal damage taken is reduced by 40%
Lv.3: Increases Crit Chance Resistance boost to 15%
Lv.4: Leonidas' frontal damage taken is reduced by 50%
Leonidas assumes an alternate stance, which reduces his damage taken from frontal attacks by 30% and increases his Crit Chance Resistance by 10%.
Leonidas The Spartans were known as the descendants of Hercules and their most famous king, Leonidas, best exemplifies this heroic bloodline. Most famously, Leonidas and 299 of his comrades fought shoulder-to-shoulder to hold off countless thousands of invaders during the Battle of Thermopylae.
.Ultimate. Mortal Strike Lv.2: Additionally, decreases Hercules' damage taken by 50% for 8s
Lv.3: Attack deals 270% damage
Lv.4: Attack deals 300% damage
Hercules launches himself into the air before striking the ground with his weapon, dealing 240% damage to nearby enemies and knocking them into the air.
After, their Attack is reduced by 20% for 8s.
.Passive. Sword Storm Lv.2: Health recovery effect can be stacked 2 times
Lv.3: Counterattack chance increases to 30%
Lv.4: Recovers 2% of max Health every second
After being hit, Hercules has a 25% chance of triggering a counterattack that deals 75% damage to nearby enemies. After, he also recovers 1.5% of max Health every second for 3s.
.Active. Provoke Lv.2: Reduces damage taken by Hercules by 55%
Lv.3: Reduces damage taken by Hercules by 60%
Lv.4: "Provoke" lasts for 5s
Hercules provokes an enemy that is not currently attacking him, forcing the target to auto-attack Hercules for 4s. While "Provoke" is active, reduce all damage taken by 50%.
.Active. Brutal Charge Lv.2: Deals 250% damage
Lv.3: Increases the knock back distance
Lv.4: Stuns the target for 5s
At the beginning of the battle, Hercules deals 200% damage, knocking back the enemy and stunning them for 4s.
Hercules The bold and cunning Hercules is the son of Zeus and a mortal. He was challenged to complete Twelve Trials before he could become a God alongside his father Zeus.
.Ultimate. Pious Plea Lv.2: 60% of the amount recovered will drain away
Lv.3: 50% of the amount recovered will drain away
Lv.4: The drain time increases to 8s
Cassandra prays to recover all allies to their max Health. In the 5s after this Health is gained, 70% of the amount recovered will slowly drain away (total amount of Health gained cannot exceed 400% of Cassandra's Attack).
.Active. Holy Illumination Lv.2: The energy is conducted up to 4 times
Lv.3: Recovers 10% of max Health to allies
Lv.4: Deals 110% damage to enemies
Cassandra releases Holy Energy at the target nearest to her. This energy then bounces to 3 other Heroes nearby, recovering 8% of max Health if ally or dealing 100% damage if enemy.
.Active. Breathless Prayer Lv.2: Recovers 7.5% of max Health
Lv.3: The skill is effective for the next 4 attacks
Lv.4: Recovers 10% of max Health
Cassandra prays for the ally with the lowest Health. For the next 3 attacks, this Hero recovers 5% of their max Health each time they are hit.
.Passive. Guardian Spirit Lv.2: Reduces damage taken by 10% to nearby allies
Lv.3: Lasts for 15s
Lv.4: Reduces damage taken by 20% to nearby allies
After Cassandra suffers lethal damage, she turns into an angel to heal all allies for 12s (can only use active skills during this time).
Cassandra The Trojan princess Cassandra can foresee the future. This would seem to be an unbelievable gift; but she is cursed by the God Apollo to never be believed by anyone. Cassandra is therefore forced to warn others to only have them laugh off her pleadings as lunacy.
.Ultimate. Fearless Strike Lv.2: Deals 60% damage per strike
Lv.3: Deals 65% damage per strike
Lv.4: Deals 70% damage per strike
Lu Bu charges to a target and knocks them into the air, then continues to strike, dealing 12x 55% damage.
.Passive. Force of Tiger Lv.2: The last hit is treated as Health Removal
Lv.3: Lu Bu is immune to damage during this time
Lv.4: The last strike deals 175% damage
After 3 auto-attacks, Lu Bu strikes the enemy with consecutive hits, dealing 3x 60% damage. The fourth hit deals 150% damage.
.Passive. Unbent Heart Lv.2: Gains a maximum of 60% Lifesteal
Lv.3: Gains a maximum of 60% Physical Resistance
Lv.4: Gains a maximum of 65% Lifesteal
When Lu Bu loses a certain amount of Health, he gains a buff of Physical Resistance up to 50%, and Lifesteal to 50%.
.Active. Halfmoon Slash Lv.2: Deals 225% damage
Lv.3: Deals 250% damage
Lv.4: This attack cannot be dodged
Lu Bu strikes with his halberd, dealing 2x 200% damage to the enemies in front of him.
Lu Bu Lu Bu gained a resentment for authority at a young age. On his journey to acquire skill and fame, he was known to betray freely and was thought of as self-centered and reckless.
.Ultimate. Deus le Volt Lv.2: Additionally, the target is immune to control
Lv.3: Lasts for 6s
Lv.4: Lasts for 7s
Joan of Arc summons a shield of light on the ally Hero with the lowest Health and protects them from any enemy damage for 5s.
.Active. Victorious Sprint Lv.2: Deals 275% damage
Lv.3: Stuns the enemies for 2.5s
Lv.4: Deals 300% damage
At the beginning of the battle, Joan of Arc charges toward an enemy target, dealing 250% damage to them. She then knocks back and stuns them for 2s. Joan cannot be targeted during her initial charge.
Lv.2: Deals 200% damage
Lv.3: For every enemy hit, Joan recovers 15% of max Health
Lv.4: Stuns the enemy for 2s
.Active. Sweeping Charge Joan of Arc swipes with the banner, dealing 150% damage to enemies in front of her and knocking them down for 1.5s. For every enemy hit, Joan recovers 10% of max Health.
.Active. Banner of Honor Lv.2: Increases the Attack of nearby allies by 17.5%
Lv.3: Increases the duration to 10s
Lv.4: Increases the Attack of nearby allies by 20%
Joan of Arc thrusts the Banner of Glory into the soil for 8s and increases the Attack of nearby allies by 15% for the duration.
Joan of Arc At 17, Joan gained significant military power due to her extraordinary talent for war. At the same time, the kind-hearted and devout warrior was known to house the homeless and feed the hungry.
.Ultimate. Poisonous Wane Lv.2: Every stack of "Snake Poison" increases damage dealt by 30% for individual units
Lv.3: Deals 150% damage
Lv.4: Every stack of "Snake Poison" increases damage dealt by 35% for individual units
Cleopatra deals 100% damage to all enemies. For every stack of "Snake Poison" on individual targets, the damage dealt increases by 25% for each stack.
.Active. Crypt Cobra Lv.2: Deals 45% damage
Lv.3: Targets 2 enemies at once
Lv.4: Deals 50% damage
Cleopatra summons a Viper Totem in front of a random target. The Totem has 100% of Cleopatra's Attack, Defense and 50% of her Health. The totem releases poison to deal 35% damage to the enemy.
.Active. Fetid Fumes Lv.2: Deals 65% damage
Lv.3: Deals 70% damage
Lv.4: Deals 75% damage
Cleopatra casts a poisonous fog into the area with the most enimies. Every 2s, it deals 60% damage to enemies within for a total of 8s .
.Passive. Toxic Beauty Lv.2: Deals 3.5% damage per second for each stack
Lv.3: Additionally, each stack of "Snake Poison" decreases the enemy's healing received by 5%
Lv.4: Deals 4% damage per second for each stack
Every time Cleopatra or her summons deal damage, inflict 1 stack(s) of "Snake Poison" which lasts for 10s. "Snake Poison" can be stacked up to 10 times.
Each stack deals damage equal to 3%of Cleopatra's Attack every second.
Cleopatra The cunning and beautiful Cleopatra is one of the most resourceful people of her time, manipulating powerful leaders into placing her in power with the support of her spy network, the Desert Snakes.
.Ultimate. Amazonian Fervor Lv.2: Additionally, increase damage dealt by 25% for 5s to hit target
Lv.3: Deals 120% damage
Hippolyta spins her axes, dealing 5x 100% damage to 1 enemy.
.Active. Axe Vault Lv.2: Additionally, reduce Attack Speed by 30% for 3s to hit target(s)
Lv.3: Every time Hippolyta's auto-attack hits, reduce the cooldown of this skill by 2s
Hippolyta throws her axes at the target, dealing 2x 100% damage to all enemies directly in front of her. For every hit, recover 8% of Hippolyta's max Health.
.Active. Last Stand Lv.2: Increases the Attack Speed of all allies by 20%
Lv.3: Recovers 25% of currently missing Health
Hippolyta unleashes a battle cry, recovering 20% of currently missing Health for all ally Heroes and increasing their Attack Speed by 15% for 5s.
Hippolyta The Daughter of the God of War and the Queen of the Amazons, Hippolyta’s fighting strength is equal to any of the fiercest Spartan or Athenian Warriors.
.Ultimate. Resolute Strike Lv.2: Additionally, Attack stuns the target for 3s
Lv.3: Strike deals 750% damage
Mulan sprints to the target with the lowest Health and strikes, dealing 700% damage. Also, Mulan's Lifesteal increases by 50% for 8s.
.Active. Phantom Strike Lv.2: Additionally, Mulan increases Dodge by 50% for 4s
Lv.3: Deals 70% damage
Mulan strikes target with her dagger 4 times, dealing 60% physical damage each time.
.Active. Blade Storm Lv.2: Additionally, bleeding enemies' Accuracy decreases by 20%
Lv.3: Deals 150% damage
Mulan throws daggers to deal 120% damage to 3 random enemies. In addition, the targets bleed to take 25% damage every second for 5s.
Mulan The distinguished warrior from the barbarian invasions, Mulan joined the battle against the armies of the Void God, utilizing her unorthodox fighting abilities to gain the upper hand.
.Ultimate. Arcane Fire Lv.2: Additionally, target(s) hit cannot use active skills for 4s (except Ultimate)
Lv.3: Deals 450% damage
After a short incantation, Merlin deals 400% damage to the area with the most enemies.
.Active. Sunder Orb Lv.2: Additionally, targets hit cannot use auto-attacking for 4s
Lv.3: Deals 250% damage
Merlin launches an orb to an area with the most enemies, dealing 200% damage to them.
.Active. Refracting Aura Lv.2: Deals 35% damage per second
Lv.3: Deals 40% damage per second
Merlin whirls his wand and casts a refracting aura onto 1 ally in the frontline. This aura deals 30% damage per second to enemies nearby for 8s.
Merlin A wizard born half-human & half-demon who channels his powerful demon blood for good and is one of the most powerful wizards in history.
.Ultimate. Vae Victis Lv.2: Increases the damage dealt to 380%
Lv.3: Increases the damage dealt to 410%
Lv.4: Increases the damage dealt to 440%
Epona retreats to the allied edge of the field and dashes toward the opposing edge of the battlefield, knocking down all enemy units in her path for 3s and dealing damage equal to 350% of Attack. Epona is immune to Control during the dash.
.Active. Surprise Strike Lv.2: Increases the damage dealt to 430% of Attack
Lv.3: Increases the per-second recovery of lost Health to 8%
Lv.4: Increases the damage dealt to 460% of Attack
Epona rushes toward a random enemy Hero, knocking them down for 3s and dealing damage equal to 400% of her Attack. Additionally, she will recover 6% of her lost Health every second for 8s. If an enemy hero is in the middle of the battlefield, this target will be prioritized.
.Passive. Killer Instinct Lv.2: Increases the damage boost to 90%
Lv.3: Increases the damage boost to 105%
Lv.4: Increases the damage boost to 120%
As Moye, she slashes her sword, dealing 3x 80% damage to the target. As Ganjiang, he produces 3 shockwaves, each dealing 120% damage to the target.
.Active. Ground Slam Lv.2: If the second damage only hits 1 target, the damage will be increased to 2x
Lv.3: Increases the secondary damage dealt to 255% Attack
Lv.4: Increases the secondary damage dealt to 270% Attack
Epona stabs an enemy unit, dealing damage equal to 100% of her Attack and knocking them down for 3s. After a short pause, additional damage is dealt equal to 240% of Attack and knocks back all nearby enemy units significantly (other than the target).
Epona Epona, the horse deity & valiant warrior! Team up with her & Ivory Wing for thrilling battles in this epic game!
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