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Increases Chernobog's Damage dealt to 195% of Attack
Lv 3: increases Belobog's maximum Health restoration for Chernobog to 60%;
Increases Chernobog's Damage dealt to 210% of Attack
Lv 4: Increases the duration of Belobog's additional Damage to 7s;
Reduces the max Health consumed by Chernobog to 3.5%
When using this skill, different effects are applied based on the caster:
Belobog: Restores Chernobog by 40% of max Health and removes his Feigned Death state. For the next 5s, when all allied units except for himself deal Damage from their auto-attacks, they will also inflict Damage equal to Belobog's 55% Attack. During each [Solar Eclipse] period, this additional Damage can be triggered up to 35 times.
Chernobog: Consumes 5% of max Health from Belobog and allied heroes around him whose current Health Percentage is above 50%. Deals 5 instances of Damage equal to 180% Attack to the enemy unit with the lowest current Health and the surrounding enemy units. Every time he successfully consumes 1 allied unit's Health, increases Damage dealt by 35% ATK.
Increases Chernobog's Damage transfer amount to 40%
Lv 3: Increases Belobog's additional shield amount to 1.5% of Max Health
Increases Chernobog's Crit Damage to 5%
Lv 4: Increases Belobog's shield gain per second to 4% of Max Health
Increases Chernobog's Damage transfer amount to 45%
When Chernobog takes Damage, he transfers 35% of that Damage to Belobog and increases his own Crit Damage by 3% (up to 12 stacks).
Increases Chernobog's Damage dealt to 50% of Attack
Lv 3: Increases Belobog's Damage dealt to 270% of Attack;
Increases Chernobog's suppressing time to 3s
Lv 4: Increases Belobog's Damage dealt to 300% of Attack;
Increases Chernobog's Damage dealt to 55% of Attack
Chernobog lunges forward, suppressing enemy units in range for 2s and dealing a total of 6 times 45% Attack Damage to the target during this period.
Chernobog increases the base chance for the enemy to lose energy to 25%.
Lv 3:Belobog increases the effect of enhancing Attack 21%;
Chernobog causes the enemy to lose 10% of their current energy per second
Lv 4:Belobog increases the effect of additional Attack to 3%;
Chernobog causes the enemy to lose 12% of their current energy per second
After taking damage, Chernobog has a 20% base chance to cause the attacker to lose 8% of their current energy per second for the next 3 seconds. Additionally, whenever any unit on the field loses energy, Chernobog gains 20% of the lost energy.
Before the creation of the gods, the universe was in chaos and disorder. Black and white, good and evil, light and darkness were intertwined. Such chaos gradually gained consciousness over the long history, and consciousness gave birth to energy. Eventually, it ruptured from within, transforming into Chernoborg and Beloborg.
Lv3: The damage boost per stack of "Valkyrie Plume" is increased to 100%.
Lv4: The damage dealt is increased to 120% Attack.
Lv3: The damage dealt by the Axe is increased to 170% attack power.
Lv4: Bow will stun target for 2s.
-Sword: Deals 100% Attack damage to 1 target and reduces their defense by 35% for 3 seconds.
-Spear: Propels towards the farthest enemy, dealing 80% Attack damage to all enemies on route.
-Axe: Tosses forward, dealing 135% Attack damage to all enemies on route and slightly knocking back the targets.
-Bow: Deals 150% Attack damage on a single target.
Lv3: The damage dealt is increased to 270% Attack.
Lv4: The shield is increased to 200% of her Attack.
Lv3: Attack is increased to 12%.
Lv4: Physical Cleave is increased to 4%.
Brynhild, tasked with overseeing the judgment of two kings, foresaw the wrath of Odin. She had gone against the will of the Allfather by declaring one king’s triumph over the other. Yet her choice was unwavering and unapologetic.
Lv.3: Increases damage from dash to 450% of his Attack
Lv.4: Increase the per-feather damage dealt to 190% of Attack
Lv.3: Increases the damage dealt to 310% of Attack
Lv.4: Increases the damage dealt to 330% of Attack
Horus' auto-attack will only attack the target holding this mark.
Lv.3: Increases the Attack Speed boost to 50%
Lv.4: Increases the Dodge boost to 30%
Lv.3: Increases his Accuracy boost to 50%
Lv.4: Increases the damage dealt to 240% of Attack
Horus, the deity of protection for the Egyptian pharaohs,
is often depicted in various artworks and religious
ceremonies with the head of a falcon.
Lv. 3: Increases the damage dealt to 340% for 5th strike
Lv. 4: Increases the duration of Stun to 4s
Lv. 3: Increases damage reduction to 30%
Lv. 4: Increases damage reduction to 35%
Lv. 3: Increases recovery to 5% of max Health every second
Lv. 4: Increases recovery to 6% of max Health every second
Lv. 3: Increases damage to 180% of Attack
Lv. 4: Increases damage to 200% of Attack
Lv.3: Increases healing to 175% of Attack
Lv.4: Increases healing to 200% of Attack
Lv.3: Increases the Defense boost to 50%
Lv.4: Increases each shield’s value to 220% of Attack
Lv.3: Increases the damage to 90% of Attack
Lv.4: Increases the damage to 100% of Attack
[Allure]: forces the target to approach this Hero.
Lv.3: Increases the reduction of enemies' Attack to 20%
Lv.4: Increases the reduction of enemy unit's (on allied side of battlefield) Defense to 45%
Lv.3: Increases shield’s value to 280% of Attack
Lv.4: During "Power of Asadal," Dangun's Hong/Ik stamp interval is reduced to 1s
Lv.3: Reduces the interval between stamps to 2.2s
Lv.4: Reduces the interval between stamps to 2s
[Ik-Hong-Ik] "Spring Rain": In the area where allies are densest, rainfall recovers allies' Health equal to 80% of Dangun's Attack every second for 5s.
[Hong-Hong-Ik] "Gale": One frontline ally disperses all their debuffs, gains immunity to control, and increases their Lifesteal by 50% for 6s.
[Hong-Ik-Ik] "Collapsing Mountain": Increases the damage dealt by active skills by 25% for 3 random allies for 5s.
[Ik-Ik-Ik] "Fertile Soil": All allies reduce their damage taken to 1 for 2s.
[Hong-Ik-Hong] "Agnifire": In the area where enemies are densest, a fire spot appears to deal damage equal to 80% of Dangun's Attack every second for 5s.
[Ik-Ik-Hong] "Furious Thunder": Deals damage equal to 200% of Dangun's Attack to an opponent and nearby enemies and stuns them for 5s.
[Ik-Hong-Hong] "Thin Clouds": The two enemies with the highest Energy have their Attack Speed reduced by 40% and lose 60 of their current Energy every second for 4s.
[Hong-Hong-Hong] "Shocking": The enemy with the highest current Health ratio loses 30% of current Health as True Damage and reduces their Health Reception by 80% for 10s.
Lv.3: Increases the duration of both boosts to 4s
Lv.4: Increases Breakthrough boost to 8%
Lv.3: Increases the Attack boost to 30%
Lv.4: Increases all the Cooldown Reductions and Auto-Attack Speed boosts to 15%
Lv.3: Increases the minimum damage to 700%; maximum damage to 1400%
Lv.4: Increases the minimum damage to 750%; maximum damage to 1500%
Lv.3: Increases the suppressing time to 3s
Lv.4: Increases the damage dealt by the initial sword thrust and its withdrawal to 180%
After Marduk withdraws his sword, he deals another 120% of his Attack to the target.
Lv.3: Additionally, whenever an enemy is stunned by this skill, Marduk recovers 5% of his max Health
Lv.4: Increases Dodge by 50%
Lv.3: If in warlord form, "Thunderstorm Sword" duration is extended to the end of the battle
Lv.4: If in warlord form, the reduction of his damage taken is doubled.
Lv.3: Increases base damage to 70%
Lv.4: Increases incremental damage by 50% every time "Luminous Etching" is released
Lv.3: Reduces enemy's Accuracy by 30%
Lv.4: If the "sunspot" is successfully transferred to a new enemy, immobilize the new target for 4s
Every 5s (or if the target was exiled/killed), the "sunspot" will be transferred to another enemy with the highest current Health. If the target with the highest current Health is still the same Hero, the effect will not be transferred.
[Coronaloop] Extends the auto-attack to do equal damage to nearby enemies
[Solar Flare] If the targeted enemy does not hold "Scalding Sunspot," it will be transferred to them
[Solar Wind] Terrorize the target for 8s (Terrorize: target cannot release their Ultimate)
Lv.3: Attack Energy Restoration and Hit Energy Restoration increases by 30%
Lv.4: Increases Dodge by 10%
Lv.3: Every 16s, the 4 mirrors will be re-lit
Lv.4: Every 12s, the 4 mirrors will be re-lit
Every time she receives an enemy Attack which equals less than 25% of her max Health, one mirror will be unlit by reflecting the damage and dealing it to its source.
Lv.3: Removes 40 Energy every hit
Lv.4: Deals 80% damage
At the same time, Lucifer transforms into a Fallen Angel.
As a Fallen Angel, Lucifer also removes 30 Energy from the enemy every hit.
Lv.3: Deals 220% damage
Lv.4: Deals 230% damage
Lv.3: Attack Energy Restoration and Hit Energy Restoration increases by 30%
Lv.4: Increases Dodge by 10%
Lv.3: Deals 160% damage
Lv.4: Fires 5x fallen stars
As Fallen Angel, Lucifer also stuns the target for 0.1s.
Lv.3: Increases Health recovered upon revival to 48%
Lv.4: Increases the amount of Attack from Iset to 25%
When an allied Hero is about to die, they will consume the ankh to regenerate themselves after 6s, recovering 36% of their Health when they do.
Lv.3: Increases Iset's Energy restored to 25% of allies' amount gained
Lv.4: Allies increase their Attack by 15% of Iset's Attack
Lv.3: Reduces allies damage taken by 20% for the duration
Lv.4: Increases duration of effects to 6s
Lv.3: Increases True Damage dealt to 16%
Lv.4: Increases True Damage dealt to 18%
Lv.3: Increases the extra value of the shield to 120% of Attack for every enemy pulled toward him
Lv.4: Increases Apollo's Attack boost to 20%
Lv.3: Increases the Shield's value to 300% of Attack
Lv.4: Increases the Attack Speed boost to 15%
Lv.3: Increases damage dealt to 200% Attack
Lv.4: Increases "Luminance" per stack reduction of Accuracy to 25%
Apollo will hit a second time to deal damage equal to 220% of Attack
Lv.3: If the target has at least 2 layers of Luminance,
Apollo will hit a third time to deal damage equal to 240% of Attack to target and nearby enemies and will knock them into the air for 1.5s
Lv.4: If the target has at least 3 layers of Luminance,
Apollo will hit a fourth time to deal damage equal to 260% of Attack to target and nearby enemies
Lv.3: Shield's value is equal to 1300% of Attack
Lv.4: Shield's value is equal to 1500% of Attack
Lv.3: If the target is a summon/minion, the damage will be increased to 2x, and the imprisonment will not end due to excessive damage
Lv.4: Increases damage per second to 100% of Attack
Lv.3: Reduces the damage dealt of enemy projectiles by 30%
Lv.4: Reduces the damage dealt of enemy projectiles by 35%
Lv.3: Increases damage dealt to 100% Attack
Lv.4: The damage is multiplied 6x
Lv.3: Increases duration to 6s
Lv.4: Increases duration to 7s
Lv.3: Additionally, decrease the target's Crit Chance by 15%
Lv.4: Additionally, increase the target's damage taken by 15%
Lv.3: Increases damage dealt to 80%
Lv.4: Increases shield's value to 120%
Lv.3: Reduces damage received from auto-attacks by 50%
Lv.4: Reduces damage received from auto-attacks by 60%
Lv.3: If lethal damage is received, target recovers 40% of Health
Lv.4: Increases duration to 10s
Lv.3: Reduces target's damage taken by 25% for the duration
Lv.4: Increases Heath recovered to 56%
Lv.3: Increases Attack to 25%
Lv.4: Increases Defense to 25%
Lv.3: Increases Energy taken to 60
Lv.4: Increases damage dealt to 140%
Lv.3: Increases max Health to 60%
Lv.4: Additionally, recovers 30% Health
dealing 150% damage and reducing main target's Attack Speed by 30% for 4s.
Lv.3: Stuns the enemy for 2s
Lv.4: Deals 200% damage
Lv.3: Reduces Attack Speed by 40%
Lv.4: Increases the chance of a lightning bolt to 65%
The bolt also reduces Attack Speed by 30% for 4s. This effect can only be used once every 0.5s.
Lv.3: Deals 65% damage per second
Lv.4: Reduces damage taken by 70%
Lv.3: 35% chance of generating an additional lightning bolt to strike a random target
Lv.4: Increases overall damage by 100% to summons/minions
Lv.3: Deals 150% damage
Lv.4: Reduces skill cooldown by 1s
Lv.3: Deals 130% damage when destroyed
Lv.4: Absorbs damage equal to 150% of Zeus' Attack
Lv.3: Deals damage equal to 7% of the enemy's current Health
Lv.4: If target's Health is >90%, damage dealt is doubled
lightning. He and his brothers, amidst their squabbles,
seek to maintain order in the heavens, underworld,
and everything in between.
Lv.3: The shield absorbs damage equal to 350% of Athena's Attack
Lv.4: Recover 2% of allies' max Health every second
Lv.3: Deals 250% damage
Lv.4: For every target hit, Athena recovers 12% of her max Health
Lv.3: Stuns enemy for 3s
Lv.4: Beam has 50% chance of targeting an additional enemy
Lv.3: Hit Energy Recovery increases by 75%
Lv.4: Blocks damage for 2.5s
unwavering commitment to her cause and purpose. She
will stop at nothing to serve and protect her people.
Lv.3: Deals 100% damage
Lv.4: Deals 105% damage
Lv.3: Stuns the target for 4s
Lv.4: Deals 400% damage
Lv.3: Recovers 20% of Health for every Crit
Lv.4: Increases Attack Speed by 75% for every Crit
Lv.3: This skill cannot be dodged
Lv.4: Deals 80% damage
and he is the God of War within their realm. With a fiery
passion he rules the chaotic seas so that he can be closer
to his mother in the underworld.
Lv.3: Stun targets for 1.5s
Lv.4: Increases damage to 100%
Lv.3: Increases damage to 275%
Lv.4: Increases damage to 300%
Lv.3: Increases damage dealt to 2.4%
Lv.4: Increases damage dealt to 2.6%
Lv.3: Increases damage to 40%
Lv.4: Increases damage to 44%
untamed forest is her home, being able to roam and hunt
to her heart’s delight.
Lv.3: Lasts for 8s
Lv.4: Reduces target's Attack Speed by 90%
Lv.3: Reduces enemy Accuracy by 40%
Lv.4: Reduces enemy Attack by 15%
Lv.3: Deals 60% damage to the target every second
Lv.4: Reduces healing received by the target by 50%
Lv.3: Increases Dodge of backline allies by 6%
Lv.4: Increases Attack of backline allies by 6%
wander the earth teaching people how to grow grapes
and make wine. However, his carefree and lively demeanor
covers up a tragic past.
Lv.3: Increases Baldur Attack by 20% for 10s when he releases his Ultimate
Lv.3: Deals 200% damage
Lv.3: Reduces damage taken by 8%
Lv.3: Stuns enemies for 4.5s
Lv.3: Recovers 10% of max Health every second
Lv.3: Bounces up to 5 times
Lv.3: Deals 250% damage
Lv.3: Deals 200% damage to each enemy
This effect can be triggered once every 1s.
Lv.3: Reduces damage taken by 40%