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Lv.3 Increases the additional damage dealt to 35% of current Health
Lv.4 Increases the damage dealt to 675% of Attack
When this skill is used, Kinich Ahau raises Macuahuitl and selects the enemy Hero with the highest current Health percentage, and exchanges the Health percentage between himself and the target, then deals damage equal to 525% of Attack to the target. If the target is a Boss or whose Health percentage is lower than Kinich Ahau's, Health percentage will not be exchanged, and additional damage equal to 25% of Kinich Ahau current Health will be dealt.
Lv.3: Times of damage dealt is reduced to 2 times
Lv.4: Increases duration to 5s
[Burning]: Reduces Attack by 20% and receive 85% damage per second from Kinich Ahau.
Lv. 3: Increases the damage dealt to 240% of Attack
Lv.4:Increases the damage dealt to 270% of Attack
Lv.3: Increases the damage dealt by the shield smash to 335% of Attack
Lv.4: Increases the damage dealt by the shield smash to 360% of Attack
Lv.3: Damage dealt is increased to 100% of the healing amount.
Lv.4: The duration is extended to 5 seconds.
Lv.3: "Symbiosis" can now be reconnected 2 times.
Lv.4: Enemy Hero will now lose 50% of their current Health.
If the enemy Hero is killed and the ally with "Symbiosis" is still alive, a new connection will be established with a random enemy Hero. This effect can only be activated once.
Lv.3: Damage dealt is increased to 18% of Freyr's max Health.
Lv.4: Damage dealt is increased to 21% of Freyr's max Health.
Lv.3: The damage dealt and Healh Bestowal are increased to 20%.
Lv.4: Accuracy is increased to 25%.
Lv.3: Increases the Health removal to 30% of max Health when thawed
Lv.4: Increases the Health removal to 35% of current Health when frozen
If the target is dealt damage a total of 5x while frozen, the target will be thawed immediately and 25% of the target's max Health will be removed.
If this skill is used on a target immune to Control, it will remove all shields from the target and increase the Health removal by 2x of current Health. (without any freezing). "
Lv.3:Increases the damage dealt to 360% of Attack
Lv.4:Increases the damage dealt to 400% of Attack
Lv.3: Increases the per-second recovery of max Health to 12%
Lv.4: Increases the reduction of damage taken to 60%
Whenever enemy units deal damage to Ymir during ""Frozen Renewal”, Ymir reduces their auto-attack speed by 20% for 3s , this effect can stack up to 3x."
Lv.3: Increases the initial Attack Speed reduction to 18%
Lv.4: Increases the initial Attack Speed reduction to 20%
Every 6s of battle, the Attack Speed reduction effect will upgrade 1 time(s), with each upgrade increasing the Attack Speed reduction effect by 1%.
This effect cannot be dispersed.
Lv.3: Lv.3:Increases the amount of damage resisted by each water sword 15% of her base Health
Lv.4: Lv.4:Increases the extra damage dealt by each water sword to 55% of Attack
After the duration expires, Luoshen recovers all remaining water swords on the field, dealing damage equal to 625% of her Attack and an additional 35% of her Attack for each recovered water sword.
Lv.3: Increases the skill duration to 10s
Lv.4: Increases enemy units’ Energy lost to 15 every second
Lv.3: Increases the damage dealt to 260% of Attack
Lv.4: Increases the damage dealt to 280% of Attack
Lv.3: Increases amount of damage converted into healing to 40%
Lv.4: Increases amount of damage converted into healing to 45%
Lv.3: Increases the damage dealt by Sun Wukong to 330% of Attack
Lv.4: Increases the duration of "Abyss of Shadows" to 10s
After releasing this Ultimate, Sun Wukong deals 300% of his Attack to surrounding enemy units and recovers 50% of his lost Health. Additionally, Wukong releases "Abyss of Shadows" at the current location for 8s. For this duration, the enemy units inside this abyss will be attacked by a shadow every second.
Lv.3: Increases the damage dealt by the second strike to 210%
Lv.4: Increases the Defense reduction to 60% after the first swing
Lv.3: Phantoms will last for 9s
Lv.4: Phantoms will last for10s
(Only 2 phantoms can be on the battlefield at one time.)
Lv.3: After receiving a total of 12 non-Crit hits, Sun Wukong increases his Tenacity by 40%. This effect lasts the entire battle
Lv.4: After receiving 21 non-Crit hits in total, Sun Wukong increases his Attack by 40%. This effect lasts the entire battle
Lv.3: Increases the number of "Tinders" to 12
Lv.4: Increases the number of "Tinders" to 14
Lv.3: Increases the damage to 300% of Attack
Lv.4: Increases the damage to 325% of Attack
Lv.3: Increases the damage to 260% of Attack
Lv.4: Increases the damage to 280% of Attack
Lv.3: Increases the damage to 280% of Attack
Lv.4: Increases the damage to 300% of Attack
Lv.3: Increases Attack Speed by 30%
Lv.4: Increases Attack by 30%
Lv.3: Reduces Healing by 15%
Lv.4: Reduces Dodge by 10%
Red snake: Reduces the target's Defense by 16% for 15s.
Green snake: Reduces the target's healing by 12% for 15s.
Blue snake: Reduces the target's Dodge by 8% for 15s.
Each debuff effect can stack up to 3 times.
Lv.3: Additionally, every 3 times it attacks, the snake recovers 5% of its max Health
Lv.4: Additionally, every 3 times it attacks, the snake recovers 8% of its max Health
Red snake: A melee auto-attack deals 100% damage to 1 target.
Green snake: A ranged auto-attack deals 50% damage to 2 targets.
Blue snake: A melee auto-attack deals 100% damage to 1 target.
Lv.3: Additionally, increase Typhon's Defense by 125%
Lv.4: Additionally, increase Typhon's Defense by 150%
Lv.3: Increases Health recovered upon revival to 48%
Lv.4: Increases the amount of Attack from Iset to 25%
When an allied Hero is about to die, they will consume the ankh to regenerate themselves after 6s, recovering 36% of their Health when they do.
Lv.3: Increases Iset's Energy restored to 25% of allies' amount gained
Lv.4: Allies increase their Attack by 15% of Iset's Attack
Lv.3: Reduces allies damage taken by 20% for the duration
Lv.4: Increases duration of effects to 6s
Lv.3: Increases True Damage dealt to 16%
Lv.4: Increases True Damage dealt to 18%
Lv.3: This effect lasts for 9s
Lv.4: This effect lasts for 10s
Brown (Nuwa): Increases Attack Speed by 50%.
Red (Tank): Recovers 6% of max Health every second.
Yellow (Fighter): Increases Attack by 30%.
Blue (Mage): Increases Crit Chance and Crit Damage by 30%.
Green (Support): Restores 30 Energy every second.
Lv.3: Brown: Increases max Health by 30%
Lv.4: Brown: Increases max Health by 35%
Brown (Nuwa): Increases max Health by 20%.
Red (Tank): Increases Attack by 10%.
Yellow (Fighter): Increases Dodge by 10%.
Blue (Mage): Increases Defense by 30%.
Green (Support): Increases Crit Chance 10%.
Lv.3: Brown: Deals 140% damage
Lv.4: Brown: Deals 160% damage
Brown: Deals 100% damage.
Red: Deals 50% damage to enemies near the target.
Yellow: Stuns enemies near the target for 0.75s.
Blue: The Sky Pillar lasts for an extra 0.75s.
Green: Deals 50% extra damage.
Lv.3: Increases Nuwa's Attack Speed by 10%
Lv.4: Increases Nuwa's Attack Speed by 15%
Brown (Nuwa): Removes 100 Energy from the target.
Red (Tank): Attack 3 enemies at the same time.
Yellow (Fighter): Stuns 2 targets at the same time for 0.5s.
Blue (Mage): Recovers 12% of max Health for the weakest ally.
Green (Support): Deals 250% damage.
Lv.3: Increases the damage dealt to 275% of Attack
Lv.4: Increases the damage dealt to 300% of Attack
[Sleep]: The target is completely inactive. Whenever they are hit, the duration of sleep is reduced by 1s.
Lv.3: Increases the damage dealt to 210% of Attack
Lv.4: Increases the damage dealt to 230% of Attack
[Altered State]: Immune to physical damage.
Lv.3: Increases the damage dealt to 160% of Attack
Lv.4: Increases the damage dealt to 170% of Attack
Lv.3: Increases the damage dealt to 250% of Attack
Lv.4: Increases duration of enemy's silence to 3s
[Silence]: Unable to use active skills.
Lv. 3: Increases the duration to 15s
Lv. 4: Increases Health recovered to 60%
Lv.3: Increases the number of arrows to 3
Lv.4: Increases the True Damage to 500% of Chiron’s Attack
Lv.3: Increases the damage dealt to 300%
Lv.4: Increases the Attack Speed boost to 50%
Lv.3: Increases the True Damage dealt by Soul of Sagittarius' second auto-attack to 12% of target's max Health
Lv.4: Increases "Imprison" duration to 3s
Lv.3: Increases damage dealt to 390%
Lv.4: Increases damage dealt to 420%
For her next 5 auto-attacks her spear is imbued with magic, dealing damage equal to 360% of her Attack per hit to each of these enemies.
Lv.3: Increases Attack Speed by 50%
Lv.4: Increases duration to 15s
Lv.3: Increases the damage dealt by the chain to 150%
Lv.4: Increases auto-attack damage boost to 50%
Lv.3: Increases True Damage to 0.7% of max Health
Lv.4: Increases True Damage to 0.8% of max Health
Lv.3: Increases the fish's damage dealt to 60%
Lv.4: Deals 60% damage every second
Lv.3: Stuns the targets for 1.5s
Lv.4: Deals 170% damage
Lv.3: The protection is activated when the damage inflicted is higher than 8% of his current Health
Lv.4: The excess is reduced by 60%
Lv.3: Increases additional damage to 120%
Lv.4: Hit/Attack Energy Restoration for the target(s) is lost for 4s
Lv.3: Additionally, stuns the target for 2s
Lv.4: Deals 400% damage
Lv.3: Additionally, damage taken by the target increases by 10% for 10s. This effect can have up to 5 stacks.
Lv.4: Deals 85% damage each hit
Lv.3: Deals 200% damage
Lv.4: Additionally, Increases control effects by 50% for 5s
Lv.3: Additionally, stuns the target for 1s
Lv.4: Auto-attack deals additional damage equal to 30% of the target's lost Health
Lv.3: Additionally, Nagakayna increases Defense by 100% for the skill duration
Lv.4: Recovers Health to all allies equal to 4% of their max Health.
Lv.3: Recovers Health equal to 120% of her Attack
Lv.4: Absorbs 200% damage
When the time expires or the shield breaks, that ally Hero and all nearby allies recover Health equal to 100% of Dragon Princess' Attack.
Lv.3: Stuns the enemy for 2.5s
Lv.4: Deals 250% damage
Lv.3: When Nagakayna over-heals, convert the excess Health into a shield for the target
Lv.4: Increases healing ability by 25% to allies with Health less than 20%
Lv.3: Summons 12 "Fox Fires"
Lv.4: Reset the cooldown of Spirit Fox Fire
Lv.3: Deals 110% damage
Lv.4: Deals 120% damage
Lv.3: Deals 150% damage
Lv.4: Deals 175% damage
Lv.3: Can be triggered once every 4s
Lv.4: Can be triggered once every 3s
Lv.3: Restores 35 Energy every second
Lv.4: Recovers Health equal to 45% of Attack
Lv.3: When all the "Golden Apples" are consumed, Idun spends 500 Energy to summon 3 more "Golden Apples."
Lv.4: Restores 30% of the Hero's max Health
Lv.3: Idun recovers 10 Energy every second
Lv.4: Can be triggered every 4s
Lv.3: Deals 200% damage
Lv.4: Steals 120 Energy
Lv.3: Reduces Attack Speed by 50%
Lv.4: Deals damage equal to 2.4% of Gaia's max Health
Lv.3: Deals 250% damage
Lv.4: Stuns the enemies hit for 1.5s
Lv.3: Increases Defense by 60% while "Stone Shield" is active
Lv.4: When Gaia removes a control, she recovers 5% Health per second
Lv.3: For every 30% of total Health lost, add 1 stack of Earthly Vein
Lv.4: For every 25% of total Health lost, add 1 stack of Earthly Vein
Lv.3: The blades deal 105% damage to enemies near the destination
Lv.4: When Oberon appears and catches the blades, deal 215% damage to nearby enemies
Lv.3: Deals 70% damage
Lv.4: Deals 75% damage
Lv.3: Deals 135% damage
Lv.4: Deals 150% damage
Lv.3: The left blade removes 25 Energy from the target
Lv.4: The right blade removes 2% of target's max Health
Lv.3: Damage dealt to the frozen target is doubled
Lv.3: Enemies' Attack Speed is decreased for 5s
Lv.3: Deals 130% damage
Lv.3: Deals 300% damage
Lv.3: Stuns for 0.75s
Lv.3: Absorbs damage equal to 300% of his Attack
Lv.3: Deals 120% damage
Lv.3: Reduce the target's Accuracy by 30%
Lv.3: Additionally, increases the allies' Dodge by 40%
Lv.3: Increases the initial recovery of Health to 50% of max Health
Lv.4: Increases her reduction of damage taken to 60%
[Iron Mane]: When Artio receives damage, it deals True Damage equal to 5% of target’s max Health to the attacker.
Lv.3 : Increases the damage to 210% of Attack
Lv.4: Increases the damage to 225% of Attack
[Imprison]: Target cannot move nor use auto-attack.
Lv.3 : Reduces the enemy units’ Attack by 25%
Lv.4: Increases the allied Attack boost to 25%
Lv.3 : Increases the amount of missing Energy restored to 5%
Lv.4: Increases the amount of missing Health recovered to 6%